
#ifndef		__ENEMY_H
#define		__ENEMY_H

#include	"Ship.h"

class Enemy : public Ship {

	private:
		unsigned int timer;

		void moveEnemy();

		enum shipSpeeds {
			ESHIP_1_SPEED = 1,
			ESHIP_2_SPEED = 2
		} shipSpeed;

	public:
		Enemy();

		Enemy(const Enemy&);

		enum eShipTypes {
			ESHIP_1,
			ESHIP_2
		} eShipType;

		bool init(char* shipImage, eShipTypes st);

		void loop();
		void render(SDL_Surface*);
};

#endif
